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Topics - DJVDJV

Pages: 1 [2]
16
Support / 2d toolkit and random map
« on: May 10, 2015, 11:43:39 am »
Hello,

I have pretty neat random map algorithm to generate random maps that i want use with 2D Toolkit.

I have few question for 2D Toolkit integration for my own code.

1) Can I build maps in code (without drawing in Unity editor by hand). If so. How? Or is there any tutorial about it?
2) My maps can have about 10000 tiles. Is 2d Toolkit optimezed so I can use even so many tiles in a) compute b) mobile devices
What might be max limit for tiles?

Thanks,
DJV

17
Support / Random map for platformer
« on: September 21, 2014, 09:30:07 am »
I was wondering generate random maps with 2d toolkit for platformer game.

Is there any tutorial / assets ect. where I should start investigating.

I tried google but did not find any good.

18
Support / 2D Toolkit and NGUI
« on: September 19, 2014, 11:22:31 pm »
Hello,

I try simple scenario where I add tk2d-camera and NGUI container (That have "UI Root"-camera).

When I press play I see all buttons etc in container doubled (Example button "Enter" have double button "Enter" but far away.)

"UI Root"-camera have size: 1

If I change tk2d-camera to normal camera I don't have problem.


19
Support / Multiple tile maps for one scene
« on: September 18, 2014, 01:24:08 pm »
I have made multiple tile maps and i got one "combat screen" scene.
Now I want dynamically load random tilemap to scene. What is best way to do this? Any tutorial?

Ps. I do NOT want multiple scenes (1 scene per 1 tilemap)

20
Support / Blood particles and TileMap
« on: September 06, 2014, 11:01:18 pm »
Hi,

I have made particle system that emits "blood".
How I can get it collides right way with tilemap?
So that blood does not bybass tilemap (Just collides and spreads on it).

21
Support / 2DTK and night/day on tilemap scenes
« on: September 05, 2014, 09:25:48 am »
Hello,

I would like to get night/day cycle to work.

What is best way to do  shoothly changing  night/day cycle to tilemap scene? (I would like to use one map not 2 different (Dark for night and light for day))


22
Support / Many tilemaps
« on: September 04, 2014, 07:42:09 am »
Hello,

What is best way to handle multiple optional tilemaps?

I have game where player can enter tilemaps.
Maps is always randomly picked from existing tilemaps.

- Should I have one scene and load optionally map? If so, how i implement this?
- Should I have one scene PER map? (Multiple scenes)  If so, how i implement this?

I am pretty new with tilemaps. So I will be very pleased about examples.

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