1
Support / 3.5, and the drawcall inflation effect.
« on: March 20, 2012, 06:37:54 pm »
I already had some drawcall rising problems with 3D objects, as mentionned in this thread.
But Joachim said it was because of projectors, and lighmapping now being taken by dynamic lights.
Except .... I'm now experiencing this filthly famous drawcall rising with .... my HUD.
I'm counting a difference of 9 drawcalls instead of 3 in the Editor (HUD + 2 fonts), whenever I activate/deactivate the HUD.
This HUD is entirely managed by 2DToolkit, and is using 1 Atlas + the builtin PremulVertexShader, so it should really be only 3 drawcalls.
I'd like to know if anyone is experiencing the same, or if the problem is reproduced at Unikron Software.
Thanks.
But Joachim said it was because of projectors, and lighmapping now being taken by dynamic lights.
Except .... I'm now experiencing this filthly famous drawcall rising with .... my HUD.
I'm counting a difference of 9 drawcalls instead of 3 in the Editor (HUD + 2 fonts), whenever I activate/deactivate the HUD.
This HUD is entirely managed by 2DToolkit, and is using 1 Atlas + the builtin PremulVertexShader, so it should really be only 3 drawcalls.
I'd like to know if anyone is experiencing the same, or if the problem is reproduced at Unikron Software.
Thanks.