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Messages - atmuc

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31
Support / Re: alpha animation
« on: September 07, 2012, 05:50:09 pm »
I believe what dotty says is right, after you've made changes in the code, you need to do a .Commit() for it to actually change. Same goes if you change the text.

I dont have any code. I use unity animation system.

32
Support / alpha animation
« on: September 07, 2012, 12:59:59 pm »
i try to dissolve a text mesh. i set animation keys and i see that color/alpha changes. it doesnt work on scene view. if i change alpha level manually it works on scene view. what is wrong with this? how can i see animation results on scene view?

33
Releases / Re: 2D Toolkit 1.75 beta 3
« on: July 07, 2012, 09:16:07 pm »
where can i find info about Custom sprite geometry supporting non-rectangular shapes? is it like making collider for a gear?

34
Support / Re: tilemap help
« on: July 07, 2012, 06:42:35 pm »
i dont know exact 2d tile terms so i will try to explain. what i need is to have some primitive shapes and fill my play area by drag/drop this primitives from toolbar. i want to use collision with this primitives.

35
Support / Re: tilemap help
« on: July 07, 2012, 10:13:25 am »
will tile map work like how unitile works? could you add a video how can we use it?

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