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Support / Re: An incredibly noob question cencerning atlases
« on: July 23, 2013, 08:14:09 pm »
The source images you feed into the atlases have no influence on the result, as Unity processes these textures.
Your way to influence the weight of the atlas is by opening the collection editor, and selecting the texture type (True Color, Compressed, 16 Bit Reduced).
But dont get your hopes up.
Compressed gets usually terrible results. You can get away with it for backgrounds.
16 bit works well if you dont have detailed gradients.
But for most things, I find myself using True Color, if you want things to look sharp.
Your way to influence the weight of the atlas is by opening the collection editor, and selecting the texture type (True Color, Compressed, 16 Bit Reduced).
But dont get your hopes up.
Compressed gets usually terrible results. You can get away with it for backgrounds.
16 bit works well if you dont have detailed gradients.
But for most things, I find myself using True Color, if you want things to look sharp.