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Messages - DannyB

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31
Support / Re: [BUG] SpriteAnimationEditor Array out of Range
« on: April 30, 2013, 10:03:07 pm »
Patched. Thanks.

32
Support / Re: [BUG] SpriteAnimationEditor Array out of Range
« on: April 30, 2013, 09:53:58 pm »
Ok, cool.
Let me know if need more info or reproduction steps/screencast.

33
Support / Re: The new animation editor is awesome!
« on: April 30, 2013, 09:52:38 pm »
The one single thing that makes me happy about all of this, is to see that this project is still evolving at an impressive pace, as opposed to most plugins in Unity that get one or two minor updates at most.

34
Support / Re: [BUG] SpriteAnimationEditor Array out of Range
« on: April 30, 2013, 09:11:23 pm »
Not sure it is the same bug, or similar, but I thought I would add here instead of a new thread:

1. Not using multi platform
2. Creating a new animation collection, then adding a new clip
3. Then, deleting the very first and only frame (from the timeline, pressing DEL)

I then get out of range error, and have nothing to do other than close it, and reopen.

The error:

Code: [Select]
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.List`1[tk2dEditor.SpriteAnimationEditor.ClipEditor+FrameGroup].get_Item (Int32 index)
tk2dEditor.SpriteAnimationEditor.AnimOperatorUtil.NewFrameGroup (System.Collections.Generic.List`1 frameGroups, Int32 selectedFrameGroup) (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationAnimOp.cs:48)
tk2dEditor.SpriteAnimationEditor.TimelineEditor.DrawFrameGroups (Int32 controlId, Rect frameGroupRect, .tk2dSpriteAnimationClip clip, System.Collections.Generic.List`1 frameGroups, Single clipTimeMarker) (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationClipTimelineEditor.cs:230)
tk2dEditor.SpriteAnimationEditor.TimelineEditor.Draw (Int32 windowWidth, .tk2dSpriteAnimationClip clip, System.Collections.Generic.List`1 frameGroups, Single clipTimeMarker) (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationClipTimelineEditor.cs:158)
tk2dEditor.SpriteAnimationEditor.ClipEditor.Draw (Int32 windowWidth) (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationClipEditor.cs:564)
tk2dSpriteAnimationEditorPopup.OnGUI () (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationEditorPopup.cs:480)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)

35
Support / The new animation editor is awesome!
« on: April 30, 2013, 09:03:41 pm »
Hey,

I just saw it now, the new shiny animation editor... boy oh boy oh boy oh boy!
I have not updated tk2d on my first game, as I wanted to maintain stability, but now that I have started working on the second one, working with the latest toolkit, I just first used this new sleek editor.

Love the new timeline-like view and the fact that I can work in a less confined space now.
Also, nice that you have unified the look and feel of the sprite and animation editors. Makes a lot of sense.

As always, well done and much appreciated.

36
Releases / Re: 2D Toolkit UI 1.0 beta 3
« on: April 21, 2013, 08:13:17 am »
Will you consider having prefabs that can work with current tk2dcamera instead of a separate camera?
I also like the option of working with one camera.

37
Releases / Re: 2D Toolkit UI 1.0 beta 3
« on: April 19, 2013, 12:45:40 pm »
This is cool.

Will it be compatible with both Unity 3.5 and 4.x?

38
Showcase / Re: Chicks Ahead - Cartoon style game for iOS
« on: March 26, 2013, 01:33:40 pm »
Cool, thanks man.

Unfortunately, these "interesting solutions" happen quite a lot for me and would probably happen to many people using source control.
The combination of Unity + TK2D + Source Control is far from ideal and has problems. Luckily, you can almost always re-apply some rogue sprite sheet and be done with it. :)

39
Showcase / Re: Chicks Ahead - Cartoon style game for iOS
« on: March 26, 2013, 12:38:09 pm »
These are better right (screens directly from the iPad)?
I mean, all look the same quality now as far as I can tell.


If so, then the problem was tricky.
All I did now is change the sprite sheets from 16 bit reduced to Uncompressed, committed, then changed back to 16 bit reduced and committed again...

Probably something internal in Unity / TK2D remembered this spritesheet as Compressed or some other lower quality settings.

40
Showcase / Re: Chicks Ahead - Cartoon style game for iOS
« on: March 26, 2013, 11:50:39 am »
Yea, I was assuming you meant those artifacts.
The lack of JPEG-like compression on iOS (where you can choose your balance between quality and size) was probably the top reason for my headache in the past 6 months...

Just a small correction to my previous statement - the chicks sprite sheets are 16 bit reduced, not "uncompressed".
I think I have used "uncompressed" only for the GUI elements. Everything else, 16 bit or compressed.

So I am now testing it further, and will report back. Thanks for bringing this to my attention.

41
Showcase / Re: Chicks Ahead - Cartoon style game for iOS
« on: March 26, 2013, 09:55:47 am »
It seems to me that some sprites are pixel perfect on my iPhone 5 and some are not.

Well, that is interesting.
Everything should be pixel perfect, with some small exceptions - like the background of the sky which is half size.
Some of the textures are stored compressed (backgrounds) and some uncompressed (chicks, bird).

The primary limitation that forced us to do things at a certain way, is the fact that you are stuck with either a low quality compressed texture or a too large uncompressed texture. There is no good middle ground.
One of the features of 2D Toolkit that saved the day for me, was the ability to dice sprites.

If you see artifacts or a blurry chick, that is not intended at all. So if you have a screenshot of what you mean, it would help me understand if its by design or a bug.

EDIT: I see the difference in quality for the running chick and happy chick, I am investigating the cause. All sprite settings seem the same, will look deeper...

Here is a small screenshot of the problem.

42
Showcase / Re: Chicks Ahead - Cartoon style game for iOS
« on: March 25, 2013, 10:24:56 pm »
I mean, I am using parallax scrolling technique of course, I just asked why do you need a plugin for that?

The action itself at its base is quite simple right? Moving sprites to the left at a different speed.
Now, depending on your game, you might want to adjust Y position based on some global (or otherwise public) variable (in my case, the height of the bird) and you would have to define a simple mechanism to recycle objects (when the leftmost image has left the screen, bring it back to the right, and apply a new sprite to it if needed).

Why do you feel you need a plugin rather than just go ahead and implement on your own? Let me know if I can help.

43
Showcase / Re: Chicks Ahead - Cartoon style game for iOS
« on: March 25, 2013, 04:45:09 pm »
I like how the bird tilts itself a bit while flying in the air. It evokes a natural feel to its flight.
Btw, what tool did you use for the bird animations? It seems pretty smooth from the video you posted.
You mean when she is gliding? Yes, she is tilting slightly as she enjoys the lift... :)

For the animations we have used Flash which then exported frame by frame and then of course, plugged it into a spritesheet.
Most animated sprites are at 30 FPS, with the exception of the ones that are slower and more subtle.

44
Showcase / Re: Chicks Ahead - Cartoon style game for iOS
« on: March 25, 2013, 03:39:49 pm »
I was probably rather referring (in my mind) about the target audience. My guess is the Angry Birds user profile would probably fit very well onto yours. The game formula is pretty much the same and you even use common assets. But that doesn't make your game any worse and was not meant as an insult. I am looking forward to try it out myself.

Of course, agreed, and none taken :)
I guess most of us aim at the wider, more casual audience, rather than the hardcore gamers. We all wish that every man, woman and child could enjoy our game no? This is more suitable for mobile games I guess.

45
Showcase / Re: Chicks Ahead - Cartoon style game for iOS
« on: March 24, 2013, 07:56:13 am »
Could you tell me some tutorials about parallax scrolling?? Did you use parallax or thinkscroller??. Very well use this...

Why do you need a parallax plugin?
I did not use any.

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