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Support / Re: [BUG] SpriteAnimationEditor Array out of Range
« on: April 30, 2013, 10:03:07 pm »
Patched. Thanks.
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ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.List`1[tk2dEditor.SpriteAnimationEditor.ClipEditor+FrameGroup].get_Item (Int32 index)
tk2dEditor.SpriteAnimationEditor.AnimOperatorUtil.NewFrameGroup (System.Collections.Generic.List`1 frameGroups, Int32 selectedFrameGroup) (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationAnimOp.cs:48)
tk2dEditor.SpriteAnimationEditor.TimelineEditor.DrawFrameGroups (Int32 controlId, Rect frameGroupRect, .tk2dSpriteAnimationClip clip, System.Collections.Generic.List`1 frameGroups, Single clipTimeMarker) (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationClipTimelineEditor.cs:230)
tk2dEditor.SpriteAnimationEditor.TimelineEditor.Draw (Int32 windowWidth, .tk2dSpriteAnimationClip clip, System.Collections.Generic.List`1 frameGroups, Single clipTimeMarker) (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationClipTimelineEditor.cs:158)
tk2dEditor.SpriteAnimationEditor.ClipEditor.Draw (Int32 windowWidth) (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationClipEditor.cs:564)
tk2dSpriteAnimationEditorPopup.OnGUI () (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationEditorPopup.cs:480)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
Will you consider having prefabs that can work with current tk2dcamera instead of a separate camera?I also like the option of working with one camera.
It seems to me that some sprites are pixel perfect on my iPhone 5 and some are not.
I like how the bird tilts itself a bit while flying in the air. It evokes a natural feel to its flight.You mean when she is gliding? Yes, she is tilting slightly as she enjoys the lift...
Btw, what tool did you use for the bird animations? It seems pretty smooth from the video you posted.
I was probably rather referring (in my mind) about the target audience. My guess is the Angry Birds user profile would probably fit very well onto yours. The game formula is pretty much the same and you even use common assets. But that doesn't make your game any worse and was not meant as an insult. I am looking forward to try it out myself.
Could you tell me some tutorials about parallax scrolling?? Did you use parallax or thinkscroller??. Very well use this...