76
Support / Re: Creating a scalable overlay sprite
« on: October 13, 2012, 04:15:54 pm »
Wow, thanks a lot for the details.
I started losing you at "dynamic batching", but up until there you were golden.
So since I only need this for my semi transparent overlay, I will try method #1 or #2.
Good to know I can use gradients as well.
When I used a single pixel, it seemed like somewhere along the way, someone converted it to be 2x2.
Also, I noticed that unless I tick the "Point Sampled" checkbox, the stretched result has a (nicely gradiented-) border - which is nice if it is the desired effect. So I am using point sampled, correct me if I am wrong.
I started losing you at "dynamic batching", but up until there you were golden.
So since I only need this for my semi transparent overlay, I will try method #1 or #2.
Good to know I can use gradients as well.
When I used a single pixel, it seemed like somewhere along the way, someone converted it to be 2x2.
Also, I noticed that unless I tick the "Point Sampled" checkbox, the stretched result has a (nicely gradiented-) border - which is nice if it is the desired effect. So I am using point sampled, correct me if I am wrong.