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1
Support / Sprite Effects Example !
« Last post by kenshin on October 13, 2019, 11:49:12 pm »
Hello,

I understand problem iwth effects is because of tk2d sprite renderer diffrence from unity's one.

Could you please give us a guide how to make effects like 2DxFX shaders usage (outline etc) in toolkit2d ? we can rewrite those shaders by ourselves. Just need some practical guidelines for it. Plus, u can mention differences about tk2d rendere and sprite renderer etc.

thx for the great product again  ...
2
Support / Re: 2d Toolkit deprecated on store
« Last post by Arnold on October 13, 2019, 09:31:50 am »
I'm really curious if open sourcing it would enable a community based continuation of the plugin.
I'm a super novice programmer and always used 2DTK because it is so easy and abstracts away most
of the bullshit you have to put up with Unity's 3D nature or it's 2D implementation.
This kind of community stuff still needs supervising so again i'm not sure how feasible it would be.
3
Support / Re: 2d Toolkit deprecated on store
« Last post by unikronsoftware on October 12, 2019, 02:13:36 pm »
@Arnold - I'm happy to support issues in older versions of unity, no need for any money - Its a shame I couldn't support newer versions of Unity moving forward. 2D Toolkit is a project very dear to me.

I have considered making it open source, if there is any interest in it...
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Support / Re: 2d Toolkit deprecated on store
« Last post by Arnold on October 11, 2019, 01:23:24 pm »
Wow, this is the saddest news i had to read in a long time!  :-\

All my games are at least 75% 2DTookit and to lose such an awesome tool in the future, is really sad.
I understand your concerns and i guess there is not much fun in fighting Unity bugs instead of
improving the plugin it self. As other have asked is there any way to send you some money to support
your ongoing support for the older versions?
5
Releases / Re: 2D Toolkit 2.5.8.16
« Last post by birdkingz on September 23, 2019, 08:15:15 am »
Thanks for the fix!
6
Releases / Re: 2D Toolkit 2.5.8.16
« Last post by baconbanditgames on September 16, 2019, 07:15:23 pm »
Is there an update to work on 2019.3?

"tk2dCamera.GetGameViewSize - has a Unity update broken this?
This is not a fatal error, but a warning that you've probably not got the latest 2D Toolkit update.

System.NullReferenceException: Object reference not set to an instance of an object
  at tk2dCamera.Editor__GetGameViewSize (System.Single& width, System.Single& height, System.Single& aspect) [0x00021] in D:\Games\Green Sauce Games\Tales of the Orient - The Rising Sun\Assets\TK2DROOT\tk2d\Code\Camera\tk2dCamera.cs:371
UnityEngine.Debug:LogError(Object)
tk2dCamera:Editor__GetGameViewSize(Single&, Single&, Single&) (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:430)
tk2dCamera:GetScreenPixelDimensions(tk2dCamera) (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:709)
tk2dCamera:UpdateCameraMatrix() (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:782)
tk2dCamera:OnEnable() (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:275)
"

I haven't tested this extensively, but a quick workaround is to update the Editor__GetGameViewSize function with this:

Code: [Select]
public static bool Editor__GetGameViewSize(out float width, out float height, out float aspect) {
width = Screen.width;
height = Screen.height;
aspect = (float)width / (float)height;
return true;
}

This will not work if you select "Free Aspect" - you must select an explicit resolution in the editor.

It does seem to work with any chosen, explicit resolution. I have not checked to see if this has any negative effects, use at your own risk!

Also worth noting that it may not work with how you have your tk2d camera(s) set up!

Note that this error happens in Unity 2019.3+ because Unity removed UnityEditor.GameView.GetMainGameView. As Unity 2019.3 is still in beta, most plugin authors likely haven't looked into this issue. I'm thinking we'll see a more formal solution from the community and/or other plugin authors after 2019.3 is officially released, at which point a proper solution can hopefully be implemented.
7
Support / Re: 2d Toolkit deprecated on store
« Last post by unikronsoftware on September 16, 2019, 06:28:58 pm »
Any chance of supporting Unity 2018.4? I asked about that in another thread, and you mentioned that you would support up to Unity 2018.4, just double-checking!

2018.4 is important because it's the LTS (Long Term Support) release, and Unity will be properly supporting it with bug fixes, etc. for nearly two more years, which will give a lot of time to move over to the built-in Unity 2D.

Looking at how Unity 2017.4 has been handled for the last few years, there weren't any major changes, just bug fixes, support for necessary things like 64-bit on Android, etc. (none of which would affect 2D Toolkit, probably).

I did mean 2018.4 :) Was a typo
8
Support / Re: 2D Toolkit No Longer Supported?
« Last post by baconbanditgames on September 16, 2019, 04:06:00 pm »
Yes please! Happy to fix up if I can get a repro :)
support at unikronsoftware.com

Awesome, thanks! I just sent a repro project to you, I was actually able to make the issue occur with a new project in Unity 2018.4.8f1, with only 2D Toolkit imported. Hopefully that helps!
9
Support / Re: 2d Toolkit deprecated on store
« Last post by baconbanditgames on September 16, 2019, 02:36:47 pm »
Any chance of supporting Unity 2018.4? I asked about that in another thread, and you mentioned that you would support up to Unity 2018.4, just double-checking!

2018.4 is important because it's the LTS (Long Term Support) release, and Unity will be properly supporting it with bug fixes, etc. for nearly two more years, which will give a lot of time to move over to the built-in Unity 2D.

Looking at how Unity 2017.4 has been handled for the last few years, there weren't any major changes, just bug fixes, support for necessary things like 64-bit on Android, etc. (none of which would affect 2D Toolkit, probably).
10
Releases / Re: 2D Toolkit 2.5.8.16
« Last post by unikronsoftware on September 16, 2019, 12:45:33 pm »
Is there an update to work on 2019.3?

"tk2dCamera.GetGameViewSize - has a Unity update broken this?
This is not a fatal error, but a warning that you've probably not got the latest 2D Toolkit update.

System.NullReferenceException: Object reference not set to an instance of an object
  at tk2dCamera.Editor__GetGameViewSize (System.Single& width, System.Single& height, System.Single& aspect) [0x00021] in D:\Games\Green Sauce Games\Tales of the Orient - The Rising Sun\Assets\TK2DROOT\tk2d\Code\Camera\tk2dCamera.cs:371
UnityEngine.Debug:LogError(Object)
tk2dCamera:Editor__GetGameViewSize(Single&, Single&, Single&) (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:430)
tk2dCamera:GetScreenPixelDimensions(tk2dCamera) (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:709)
tk2dCamera:UpdateCameraMatrix() (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:782)
tk2dCamera:OnEnable() (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:275)
"

Hi there,

I have made an announcement today that the last version of Unity we'll be supporting is 2018.3. Its become impossible to keep up with Unity unfortunately.
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