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11
Support / Re: 2d Toolkit deprecated on store
« Last post by habitoti on April 06, 2020, 02:50:53 pm »
Still happily using it with Unity 2019.3 (just a minor fix for Editor required, which was straightforward and easy). No real alternative to the great platform support (20% of my Android user base still needing a 2x resolution).

That being said: for iOS I could well just go with 4x graphics. What would be a good way to not deliver 2x atlases for iOS, but 2x and 4x for Android?
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Support / Re: 2d Toolkit deprecated on store
« Last post by Finnegan on January 26, 2020, 02:30:27 am »
2D Toolkit is a project very dear to me.

Hi Dinesh, thank you a lot for all the hard work! I worked with 2D toolkit full-time in 2013-2015 and it was a pleasure to use.

Best of luck with your next projects!
13
Releases / Re: 2D Toolkit 2.5.8.16
« Last post by unikronsoftware on November 26, 2019, 06:08:39 pm »
Its because you can have the UI separate to the instance (its usually in a scene). So it should be created by then, or if it isn't it hasn't loaded yet.
14
Support / Re: Issues with Unity 2018
« Last post by FZGames on November 21, 2019, 04:43:11 pm »
I have found a workaround for when it doesn't always save collections properly (when it updates the atlas but not the prefab, so you lose your sprites after a while and it loses all the references).

I've noticed that when you press 'commit', it updates the atlas only, but then if you press it AGAIN, the prefab gets updated and you're usually safe. So every time you update a sprite collection, hit the 'commit' button TWICE.

The way I make sure it worked every time is I have a git client running. Before I make any changes I commit everything, then when I save my updated sprite collection, I look in the git client in the list of changes, see if it shows the .prefab file as well as the atlas file. If not, click commit again until it shows up.
15
Releases / Re: 2D Toolkit 2.5.8.16
« Last post by zblack on November 15, 2019, 08:26:47 pm »
May have found a bug in tk2dUITextInput Start():

Code: [Select]
if (tk2dUIManager.Instance__NoCreate != null) //__BUG__ if tk2dUIManager doesn't exist yet, AnyPress doesn't get added!
{
tk2dUIManager.Instance.OnAnyPress += AnyPress;
}
wasOnAnyPressEventAttached = true;

Curious why this is using Instance__NoCreate instead of just instantiating it?
16
Support / UILayout and textmeshes
« Last post by edb on October 24, 2019, 08:03:41 pm »
Quick question - can tk2dUILayout resize a tk2dTextMesh?  It gets repositioned but the size/scale remains the same. 

The UIDemo #2 does not show an example doing this, all the textmeshes remain the same size when the LayoutDemo gameobject resizes.  Assuming it's not possible to resize but asking to make sure. 
17
Support / Sprite Effects Example !
« Last post by kenshin on October 13, 2019, 11:49:12 pm »
Hello,

I understand problem iwth effects is because of tk2d sprite renderer diffrence from unity's one.

Could you please give us a guide how to make effects like 2DxFX shaders usage (outline etc) in toolkit2d ? we can rewrite those shaders by ourselves. Just need some practical guidelines for it. Plus, u can mention differences about tk2d rendere and sprite renderer etc.

thx for the great product again  ...
18
Support / Re: 2d Toolkit deprecated on store
« Last post by Arnold on October 13, 2019, 09:31:50 am »
I'm really curious if open sourcing it would enable a community based continuation of the plugin.
I'm a super novice programmer and always used 2DTK because it is so easy and abstracts away most
of the bullshit you have to put up with Unity's 3D nature or it's 2D implementation.
This kind of community stuff still needs supervising so again i'm not sure how feasible it would be.
19
Support / Re: 2d Toolkit deprecated on store
« Last post by unikronsoftware on October 12, 2019, 02:13:36 pm »
@Arnold - I'm happy to support issues in older versions of unity, no need for any money - Its a shame I couldn't support newer versions of Unity moving forward. 2D Toolkit is a project very dear to me.

I have considered making it open source, if there is any interest in it...
20
Support / Re: 2d Toolkit deprecated on store
« Last post by Arnold on October 11, 2019, 01:23:24 pm »
Wow, this is the saddest news i had to read in a long time!  :-\

All my games are at least 75% 2DTookit and to lose such an awesome tool in the future, is really sad.
I understand your concerns and i guess there is not much fun in fighting Unity bugs instead of
improving the plugin it self. As other have asked is there any way to send you some money to support
your ongoing support for the older versions?
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