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31
Support / Re: 2D Toolkit No Longer Supported?
« Last post by baconbanditgames on September 15, 2019, 04:53:44 pm »
Ran into my first issue.

My project was previously Unity 2017.4.32f1, and I updated it to Unity 2018.4.8f1 and 2D Toolkit v2.5.8.16.

If I edit a prefab that was originally created in Unity 2017, and I modify any tk2d component in the prefab, the changes are not saved in the prefab.

If I modify any non-tk2d component in the prefab after making some changes to tk2d components in the prefab, the tk2d components will be correctly saved/updated in the prefab. So the changes are being recognized, they just aren't triggering a save of the prefab.

If I remove a tk2d component, and add the same component back in (as a new component), it has the same behavior (so I don't think it's necessarily due to the update from Unity 2017 to 2018?).

So far this seems to only be an issue with the tk2d UI components, not the regular components (example: tk2dBaseSprite is fine, but tk2dUIUpDownButton has the bug). Possibly it's only components that have tk2dUIBaseItemControlEditor.cs as a base class?

Only test project I can provide would be a complete copy of my entire game, which I'm willing to do if that would help, just let me know!
32
Support / Re: 2D Toolkit No Longer Supported?
« Last post by baconbanditgames on September 12, 2019, 06:31:45 pm »
I updated one of my games to Unity 2018.4.8f1 about a week ago. I updated 2D Toolkit to v2.5.8.16 after I updated Unity.

So far everything works great! I've added sprite collections, modified existing sprite collections (added/removed/modified sprites in them), modified existing prefabs that contain tk2d components, and have been able to do everything I normally can.

The only I don't use is tk2d fonts, as I use Text Mesh Pro.

I did have to change the scripting runtime version to .NET 4.0 - it would be great if it was in the release notes and the forum thread with the v2.5.8.16 download. https://www.2dtoolkit.com/forum/index.php/topic,5607.msg25289.html#msg25289

Will report back if I do run into any issues. :)
33
Support / Re: 2D Toolkit No Longer Supported?
« Last post by Kirb on September 09, 2019, 12:45:46 am »
Can confirm that it appears to be working in 2019.2.4f1 without showstopping issues, thus far.
34
Releases / Re: 2D Toolkit 2.5.8.16
« Last post by wagenheimer on September 05, 2019, 06:02:11 pm »
Is there an update to work on 2019.3?

"tk2dCamera.GetGameViewSize - has a Unity update broken this?
This is not a fatal error, but a warning that you've probably not got the latest 2D Toolkit update.

System.NullReferenceException: Object reference not set to an instance of an object
  at tk2dCamera.Editor__GetGameViewSize (System.Single& width, System.Single& height, System.Single& aspect) [0x00021] in D:\Games\Green Sauce Games\Tales of the Orient - The Rising Sun\Assets\TK2DROOT\tk2d\Code\Camera\tk2dCamera.cs:371
UnityEngine.Debug:LogError(Object)
tk2dCamera:Editor__GetGameViewSize(Single&, Single&, Single&) (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:430)
tk2dCamera:GetScreenPixelDimensions(tk2dCamera) (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:709)
tk2dCamera:UpdateCameraMatrix() (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:782)
tk2dCamera:OnEnable() (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:275)
"
35
Support / Re: 2D Toolkit No Longer Supported?
« Last post by Kirb on August 31, 2019, 05:31:18 am »
Oof, going to update our project to 2019.2 for the much improved garbage collection, so this is a worrying thread title, haha. 2DTK still has the absolute best frame-by-frame animation workflow in Unity, so I'll be pretty sad to see it go; and I'm grateful for all the work that's been done!

Has anyone else had any success/issues upgrading to 2019.2? I'm assuming the biggest issue has already been resolved with the prefab updates; but hopefully there aren't any showstopping issues.
36
Support / There seems to be a shader problem.
« Last post by crablue on August 24, 2019, 11:42:43 am »
Some smartphones have shader problems when I build games. A black rectangle blinks on the bottom part of the game screen.
On some phones, a number of black squares appear here and there on the screen.
If I remove the tk2d sprite for testing, this problem does not occur.

My game is about to be released, and this problem seems serious. It is also a problem that is happening with the latest smartphones.

unity ver : 2018.3.7
tk2d asset ver : 2.5.8.16
37
Support / Re: BUG: A Positive Order In Layer Number Causes Sprite To Not Render
« Last post by n3xes on August 20, 2019, 08:14:57 pm »
Is this software not being supported? If it isn't the developer needs to say so in the Unity Asset Store and on its website. If it is still being supported,  a more than a 24 hour response time to a customer who paid for your software is unacceptable. I think I have been more than patient, but IT HAS BEEN MORE THAN 5 DAYS. Get it together.

Waiting,
-n3xes

38
Support / Re: 2D Toolkit No Longer Supported?
« Last post by nachobeard on August 16, 2019, 09:50:32 pm »
just wanted to say I updated to unity version 2018.4.6f1 and 2D Toolkit 2.5.8.16 about a week ago, and everything has been working fine for me since!

thanks again unikron for the extended support.
39
Support / Re: Updating old project for Android
« Last post by dakeese on August 16, 2019, 02:10:27 am »
Thank you so much for the help! I got it working with that and using Unity 2018.4. Still have some other fixes to do based on general Unity changes in the past few years, but my sprites are displaying.
40
Support / BUG: A Positive Order In Layer Number Causes Sprite To Not Render
« Last post by n3xes on August 15, 2019, 03:22:08 am »
There is a bug that causes a sprite not to render in the Game View (It is still visible in Scene View) when the Order In Layer property of the Tk 2d Sprite Component is set to a number greater than 0. Conversely, an object using only the built-in Unity Sprite Renderer works as expected with positive Order In Layer numbers.

Please advise.

Unity Version: 2018.4.6
2D Toolkit Version: 2.5.8.16
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