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51
Support / Re: Updating old project for Android
« Last post by unikronsoftware on August 04, 2019, 06:49:38 pm »
You could try updating to a recent version of unity (2017 / 2018.3) and latest tk2d. Please keep backups!
52
Support / Updating old project for Android
« Last post by dakeese on August 03, 2019, 05:43:03 pm »
I'm trying to update an old project for Android that I haven't touched in a few years.

I last built it with Unity 5.0.1 and whatever the latest tk2d was at the time.

It no longer functions on Android. I assume something in Android broke older versions of Unity, and they must have since fixed that. But if I download the latest Unity, update my project, and import the latest tk2d, I have lots of shader errors and many of my sprites look pure black.

Is there an older combo version of tk2d and Unity I can use to update this "easily"?

I never had more than 50 downloads of this free app, but Google has started sending out notices that old apps must be fixed (even if unpublished) or your developer account can be suspended!!!
53
Support / Re: 2D Toolkit No Longer Supported?
« Last post by baconbanditgames on July 29, 2019, 04:55:46 pm »
Hi

I am happy to support until 2018.4. As far as I am aware most of the issues affecting tk2d have been resolved in that version and the latest version
released here works fine in my tests and use cases. Of course with tk2d its an open ended toolkit and you could do so many things with it...

If you upgrade, of course be sensible - version control / backup everything and report any specific issues you're having and I'll try my best to help. Will of course need specific repros to help me find issues quickly.

That's awesome news, thanks for the update!

I'll try updating one of my games to 2018.4 soon (as a completely separate copy, just in case!) and will let you know if I run into any issues.
54
Support / Re: 2D Toolkit No Longer Supported?
« Last post by nachobeard on July 29, 2019, 09:15:22 am »
thanks man that's really cool of you
is there a way we can contribute a small donation? just as a token of appreciation
PM me if interested, might be better to keep it private?

regards
55
Support / Re: 2D Toolkit No Longer Supported?
« Last post by unikronsoftware on July 23, 2019, 05:07:07 pm »
Hi

I am happy to support until 2018.4. As far as I am aware most of the issues affecting tk2d have been resolved in that version and the latest version
released here works fine in my tests and use cases. Of course with tk2d its an open ended toolkit and you could do so many things with it...

If you upgrade, of course be sensible - version control / backup everything and report any specific issues you're having and I'll try my best to help. Will of course need specific repros to help me find issues quickly.
56
Support / Re: Issues with Unity 2018
« Last post by birdkingz on July 20, 2019, 08:57:15 am »
I found some issues with SpriteCollectionData.
I noticed when I view the prefab of SpriteCollectionData, it seems to always show the previous data instead.
Initially, I added SpriteA, then COMMIT. When I check SpriteCollectionData, it doesn't show anything about Sprite A.
After that I added SpriteB, then COMMIT. Now when I check SpriteCollectionData, it only shows SpriteA but not SpriteB.

I'm not really sure what's going on here, this bug just seems super weird.

Also it seems like ANCHOR is not working on newly added duplicated sprites (duplicated because both are using different materials). Although I have set it to LOWER CENTER but when in-game it still reverts back to CENTER anchor.

Please investigate.
Currently running on Unity 2018 and TK2D 2.5.8.16
57
Support / Re: 2D Toolkit No Longer Supported?
« Last post by nachobeard on July 19, 2019, 10:33:35 pm »
Hi

I am supporting this but Unity updates are making this a very taxing affair. We have to maintain backwards compatibility above everything else and I'm currently working out how much longer it is really viable to continue supporting new Unity updates.

Eg. the prefab update is causing so many problems across the board among so many users, and especially affects us as we use prefabs in a way that is sadly affected. Eg. The 2018 issues were almost totally out of our control, and we were at the mercy of unity to fix the bug. Finding workarounds is costly for us (hours spent trying to work around Unity bugs).

Sorry if this isn't the answer you're looking for but at some point its going to tip over and not worth the effort to keep up to date with unity's constant updates.


Hello

We're on the same boat as baconbanditgames, working with 2017.4 but it's looking like we won't be able to release before that particular version is phased out on consoles.

Hence we're also in need of a release compatible with 2018.4 (which is LTS), so that should be enough to bring all teams over the finish line.

regards.
nacho.
58
Releases / Re: 2D Toolkit 2.5.8.16
« Last post by nachobeard on July 19, 2019, 09:49:27 pm »
thank you for the release, a lot of us really need it and appreciate it
59
Support / Re: 2D Toolkit No Longer Supported?
« Last post by baconbanditgames on July 16, 2019, 06:35:07 pm »
Hi

I am supporting this but Unity updates are making this a very taxing affair. We have to maintain backwards compatibility above everything else and I'm currently working out how much longer it is really viable to continue supporting new Unity updates.

Eg. the prefab update is causing so many problems across the board among so many users, and especially affects us as we use prefabs in a way that is sadly affected. Eg. The 2018 issues were almost totally out of our control, and we were at the mercy of unity to fix the bug. Finding workarounds is costly for us (hours spent trying to work around Unity bugs).

Sorry if this isn't the answer you're looking for but at some point its going to tip over and not worth the effort to keep up to date with unity's constant updates.

What's the current status of 2D Toolkit with Unity 2018.4.x? Are there any show-stopping bugs?

I've got an Android/iOS game built with 2D Toolkit that is going to be released in the next few months, and it's currently using Unity 2017.4.28f1. Unity is stopping support for 2017.4 in early 2020. I expect the game to be updated for at least a year, maybe two, so I'll probably need to update to 2018.4 at some point. I'm hoping that 2D Toolkit will work properly in 2018.4, as that would give me lots of time to transition to using Unity's built-in 2D tools for my next games.

Totally understand if you decide to discontinue support in the near future - I can only imagine how frustrating it is to deal with all of the breaking changes that new Unity versions are introducing! I will say, I'm going to miss 2D Toolkit - it's been great to work with all these years, and still has some features that Unity is missing (sprite dicing being a big one!). Many thanks for all of your hard work on 2D Toolkit. :)
60
Hey that worked great! Thanks very much!
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