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Support / Re: Updating old project for Android
« Last post by unikronsoftware on August 04, 2019, 06:49:38 pm »You could try updating to a recent version of unity (2017 / 2018.3) and latest tk2d. Please keep backups!
Hi
I am happy to support until 2018.4. As far as I am aware most of the issues affecting tk2d have been resolved in that version and the latest version
released here works fine in my tests and use cases. Of course with tk2d its an open ended toolkit and you could do so many things with it...
If you upgrade, of course be sensible - version control / backup everything and report any specific issues you're having and I'll try my best to help. Will of course need specific repros to help me find issues quickly.
Hi
I am supporting this but Unity updates are making this a very taxing affair. We have to maintain backwards compatibility above everything else and I'm currently working out how much longer it is really viable to continue supporting new Unity updates.
Eg. the prefab update is causing so many problems across the board among so many users, and especially affects us as we use prefabs in a way that is sadly affected. Eg. The 2018 issues were almost totally out of our control, and we were at the mercy of unity to fix the bug. Finding workarounds is costly for us (hours spent trying to work around Unity bugs).
Sorry if this isn't the answer you're looking for but at some point its going to tip over and not worth the effort to keep up to date with unity's constant updates.
Hi
I am supporting this but Unity updates are making this a very taxing affair. We have to maintain backwards compatibility above everything else and I'm currently working out how much longer it is really viable to continue supporting new Unity updates.
Eg. the prefab update is causing so many problems across the board among so many users, and especially affects us as we use prefabs in a way that is sadly affected. Eg. The 2018 issues were almost totally out of our control, and we were at the mercy of unity to fix the bug. Finding workarounds is costly for us (hours spent trying to work around Unity bugs).
Sorry if this isn't the answer you're looking for but at some point its going to tip over and not worth the effort to keep up to date with unity's constant updates.