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61
Support / Re: 2D Toolkit No Longer Supported?
« Last post by unikronsoftware on June 06, 2019, 08:39:21 pm »
Hi

I am supporting this but Unity updates are making this a very taxing affair. We have to maintain backwards compatibility above everything else and I'm currently working out how much longer it is really viable to continue supporting new Unity updates.

Eg. the prefab update is causing so many problems across the board among so many users, and especially affects us as we use prefabs in a way that is sadly affected. Eg. The 2018 issues were almost totally out of our control, and we were at the mercy of unity to fix the bug. Finding workarounds is costly for us (hours spent trying to work around Unity bugs).

Sorry if this isn't the answer you're looking for but at some point its going to tip over and not worth the effort to keep up to date with unity's constant updates.
62
Hi,

Scripting Runtime Version switch to .NET 4.x Equivalent, then the issue will be gone.

63
Support / How to clear empty Element?
« Last post by colorbat on June 06, 2019, 09:49:00 am »
Hi,

I have same issue like this topic, when I use Unity 5.6.7f1 and 2dtoolkit 2.5.8.9.
I upgrade to Unity 2017.4.27f1, then the Never ending issue was gone.
Never ending "Rebuilding Index"
https://2dtoolkit.com/forum/index.php?topic=4269.0

I upgrade to Unity 2018.4.1f1  and 2dtoolkit 2.5.8.16.
But empty Element is still there,
How to clear empty Element?

64
I updated 2D Toolkit to the latest version and now I get this error, repeatedly:

error CS1644: Feature `null propagating operator' cannot be used because it is not part of the C# 4.0 language specification

I have no idea what this is but I could do with this working...!
65
Support / Re: Issues with Unity 2018
« Last post by mangoocean on May 24, 2019, 06:33:38 am »
Just had an issue where I added a new sprite to a current spritesheet. When I did, all other sprites on that sheet referenced to by sprites in the scene lost their reference to their respective sprite on the sheet. Had to go through THE WHOLE GAME connecting sprites back up.
66
Support / 2D Toolkit No Longer Supported?
« Last post by mangoocean on May 20, 2019, 08:13:34 am »
Going by the zero response by the publisher to mine and other's questions on this forum and how messy the plug-in is now in Unity (so many errors in trying to commit / update sprites to their boards etc), I'm figuring 2D toolkit is slowly being wound down?

I would like to know before we start on our new project next week whether we drop 2D TK forever or not.

67
Support / Re: Issues with Unity 2018
« Last post by habitoti on May 15, 2019, 12:13:58 pm »
Reporting in on the latest 2019 build with Beta3, everything works so far on my end. Great work!

*Update

If i hit Save in a scene i get this error, but this hasn't stopped the game from running.

Code: [Select]
InvalidOperationException: Collection was modified; enumeration operation may not execute.
System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
tk2dIndex.GetSpriteCollectionIndex () (at Assets/TK2DROOT/tk2d/Editor/tk2dIndex.cs:76)
tk2dSpriteCollectionBuilder.RebuildOutOfDate (System.String[] changedPaths) (at Assets/TK2DROOT/tk2d/Editor/Sprites/tk2dSpriteCollectionBuilder.cs:147)
tk2dSpriteCollectionTextureWatcher.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at Assets/TK2DROOT/tk2d/Editor/Sprites/tk2dSpriteCollectionTextureWatcher.cs:37)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:633)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:144)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()

I get the same issue when commiting a sprite collection now. Not sure whether this is also a cause of the fact that I cannot change platform support w/o messing up the consuming sprite objects. I wanted to strip lowres support now (as there is only a very minor fraction still needing it), however when I remove a platform from settings and re-commit, I am getting the above error and the sprites referring to that collection are no longer set to a valid value.
68
Releases / Re: 2D Toolkit 2.5.8.16
« Last post by Kirb on May 06, 2019, 09:33:42 am »
Awesome; thanks a ton for the official release!
69
Support / Re: Xcode Crash
« Last post by mangoocean on May 03, 2019, 01:08:51 am »
This sounds like yet another Unity issue - 2D Toolkit just creates meshes and uses them. In this case it looks like its being used before it is created... How does the IAP text thing update the text? It might happen too soon (on iOS alone)

That's a point. I'll do a test now where I delay the IAP update and see if that works.
70
Support / Re: Xcode Crash
« Last post by unikronsoftware on April 30, 2019, 08:51:54 am »
This sounds like yet another Unity issue - 2D Toolkit just creates meshes and uses them. In this case it looks like its being used before it is created... How does the IAP text thing update the text? It might happen too soon (on iOS alone)
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