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71
Releases / 2D Toolkit 2.5.8.16
« Last post by unikronsoftware on April 29, 2019, 10:54:38 pm »
Unity 2018.4.9 highly recommended for this release
After a long series of tests, happy enough for general release. There may be non-showstopping bugs in this, there are a few refresh bugs that I am aware of.

If you are having prefab not saving issues - update to Unity 2018.4.9 (LTS) - it fixes some issues.

Fixed issues
  • Edit functionality has been now fixed! Moved to 2D Toolkit / Edit menu.
  • Font commit moved to menu, now works as expected
  • Fixed issues with ui component prefabs not saving

Known issues
  • Occasionally sprites don't update in the viewport, but will be sorted when the scene is re-opened. This can be narrowed down to a few different cases, but this is non destructive in all of them.

72
Support / Re: Issues with Unity 2018
« Last post by mangoocean on April 28, 2019, 11:16:46 pm »
Font commit is fixed in latest build

Have you seen my other post? Font is somehow clashing with Unity's IAP system. We've had to swap out t2toolkit text meshes for unity meshes whereever we're grabbing IAP prices from the store to display in-game.
73
Support / Re: Xcode Crash
« Last post by mangoocean on April 28, 2019, 11:12:48 pm »
Update:

So after much fiddling around, it seems that tk2d is clashing somehow with Unity's IAP system. The crash is occurring when we're getting prices for the IAP items off the apple store and displaying these prices in a tk2d text mesh. This used to work all the time without issue. I think since applying the 'quick fix beta patch' for 2d toolkit is when the issue started. <?>.

To resolve it we've had to ditch 2d toolkit text mesh from here and use a Unit text mesh which works fine.

So any news on when 2d toolkit will become completely compatible with Unity 2018? It's been a long time now.
74
Support / Xcode Crash
« Last post by mangoocean on April 27, 2019, 01:40:54 am »
Hi,
I have a button when pressed opens up  (enables) a new camera/screen that contains 2d toolkit sprites and text meshes.
In the editor I get no errors on opening.
However, on Xcode I get the following hard crash:

Code: [Select]
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
 
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
  at tk2dTextGeomGen.GetMeshDimensionsForString (System.String str, tk2dTextGeomGen+GeomData geomData) [0x00000] in <00000000000000000000000000000000>:0
  at tk2dTextGeomGen.SetTextMeshGeom (UnityEngine.Vector3[] pos, UnityEngine.Vector2[] uv, UnityEngine.Vector2[] uv2, UnityEngine.Color32[] color, System.Int32 offset, tk2dTextGeomGen+GeomData geomData) [0x00000] in <00000000000000000000000000000000>:0
  at tk2dTextMesh.DoNotUse__CommitInternal () [0x00000] in <00000000000000000000000000000000>:0
  at tk2dUpdateManager.FlushQueuesInternal () [0x00000] in <00000000000000000000000000000000>:0
 
(Filename: currently not available on il2cpp Line: -1)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
  at tk2dTextGeomGen.GetMeshDimensionsForString (System.String str, tk2dTextGeomGen+GeomData geomData) [0x00000] in <00000000000000000000000000000000>:0
  at tk2dTextGeomGen.SetTextMeshGeom (UnityEngine.Vector3[] pos, UnityEngine.Vector2[] uv, UnityEngine.Vector2[] uv2, UnityEngine.Color32[] color, System.Int32 offset, tk2dTextGeomGen+GeomData geomData) [0x00000] in <00000000000000000000000000000000>:0
  at tk2dTextMesh.DoNotUse__CommitInternal () [0x00000] in <00000000000000000000000000000000>:0
  at tk2dUpdateManager.FlushQueuesInternal () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.UnhandledExceptionHandler:PrintException(String, Exception)
UnityEngine.UnhandledExceptionHandler:HandleUnhandledException(Object, UnhandledExceptionEventArgs)
 
(Filename: currently not available on il2cpp Line: -1)

Any ideas?

Update: Still looking for potential error on my end, but nothing. Can you confirm if this is a bug on 2d Toolkit end so i don't waste time searching through my code? Appreciate that.

Thanks
75
Releases / Re: 2D Toolkit 2.5.8.12 BETA (Updated 9 Apr)
« Last post by Arnold on April 25, 2019, 06:12:08 pm »
Hi,

with the latest Unity 2019 i get this error when hitting save in a scene.
This has not stopped me from running my game and i don't know what Unity is erroring on:

Code: [Select]
InvalidOperationException: Collection was modified; enumeration operation may not execute.
System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
tk2dIndex.GetSpriteCollectionIndex () (at Assets/TK2DROOT/tk2d/Editor/tk2dIndex.cs:76)
tk2dSpriteCollectionBuilder.RebuildOutOfDate (System.String[] changedPaths) (at Assets/TK2DROOT/tk2d/Editor/Sprites/tk2dSpriteCollectionBuilder.cs:147)
tk2dSpriteCollectionTextureWatcher.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at Assets/TK2DROOT/tk2d/Editor/Sprites/tk2dSpriteCollectionTextureWatcher.cs:37)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:633)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:144)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
76
Support / Re: Issues with Unity 2018
« Last post by Arnold on April 24, 2019, 03:03:16 pm »
Reporting in on the latest 2019 build with Beta3, everything works so far on my end. Great work!

*Update

If i hit Save in a scene i get this error, but this hasn't stopped the game from running.

Code: [Select]
InvalidOperationException: Collection was modified; enumeration operation may not execute.
System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
tk2dIndex.GetSpriteCollectionIndex () (at Assets/TK2DROOT/tk2d/Editor/tk2dIndex.cs:76)
tk2dSpriteCollectionBuilder.RebuildOutOfDate (System.String[] changedPaths) (at Assets/TK2DROOT/tk2d/Editor/Sprites/tk2dSpriteCollectionBuilder.cs:147)
tk2dSpriteCollectionTextureWatcher.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at Assets/TK2DROOT/tk2d/Editor/Sprites/tk2dSpriteCollectionTextureWatcher.cs:37)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:633)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:144)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
77
Support / Re: Issues with Unity 2018
« Last post by RCBricker on April 20, 2019, 01:07:50 pm »
The Beta Update fixed all the problems on my end. Thanks UNIKRON.
78
Support / Re: tk2d Sprites and Unity Post-Processing Depth of Field
« Last post by csumsky3 on April 17, 2019, 05:01:16 pm »
FWIW I found this old thread https://www.2dtoolkit.com/forum/index.php/topic,4811.msg22259.html#msg22259 but since it was pretty outdated I figured I'd just start a new one :)
79
Support / tk2d Sprites and Unity Post-Processing Depth of Field
« Last post by csumsky3 on April 17, 2019, 05:00:20 pm »
Hello!

Is there any way to get tk2d sprites to work with the latest Depth of Field effect that is part of Unity's Post-Processing stack? I'm done a bunch of digging and am pretty sure the problem is that none of the tk2d shaders have depth info, but I'm not very shader-savvy and have no idea where to go from here really. Any help would be greatly appreciated! I can get DoF to work with normal Unity sprite renderers, but just not with tk2d sprites.

Chris
80
Releases / Re: 2D Toolkit 2.5.8.12 BETA (Updated 9 Apr)
« Last post by unikronsoftware on April 11, 2019, 04:31:55 pm »
Its linked on this page - register your copy following instructions here: http://2dtoolkit.com/forum/index.php/board,8.0.html
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