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81
Releases / Re: 2D Toolkit 2.5.8.12 BETA (Updated 9 Apr)
« Last post by travelsound84 on April 11, 2019, 04:29:09 pm »
Sorry for asking, but where can I get this latest BETA?
Cheers
82
Support / Re: Issues with Unity 2018
« Last post by unikronsoftware on April 09, 2019, 06:36:44 pm »
Font commit is fixed in latest build
83
Releases / Re: 2D Toolkit 2.5.8.12 BETA
« Last post by unikronsoftware on April 09, 2019, 04:33:59 pm »
Editing a sheet works but can't create new sheets - when will this be fixed? Been waiting so long for fix now and my project is desperately behind now.  >:( >:( >:(

Have you not updated to the latest version? This has been working since the last update from 11 March. If there any any specific problems creating new sprite collections please report. Re: your report about the font, I am investigating that now (assuming this is different?)
84
Releases / Re: 2D Toolkit 2.5.8.12 BETA
« Last post by habitoti on April 06, 2019, 07:04:12 am »
Couldn‘t you just copy an existing one, clean it up and reuse — for the time being?
85
Support / Re: Issues with Unity 2018
« Last post by mangoocean on April 06, 2019, 05:10:12 am »
Same as above - can't create new sheet with the beta "fix".
86
Releases / Re: 2D Toolkit 2.5.8.12 BETA
« Last post by mangoocean on April 06, 2019, 05:08:57 am »
Editing a sheet works but can't create new sheets - when will this be fixed? Been waiting so long for fix now and my project is desperately behind now.  >:( >:( >:(
87
Releases / Re: 2D Toolkit 2.5.8.12 BETA
« Last post by habitoti on March 28, 2019, 08:17:48 pm »
Yeah, noticed the same, however seemingly only the message settings seem not to set the dirty flag. I work around this by changing some other switch back and forth, each time saving. Then also the message settings will be persisted properly.
88
Releases / Re: 2D Toolkit 2.5.8.12 BETA
« Last post by dlegare-synapse on March 28, 2019, 07:51:46 pm »
I'm running into an issue when editing a prefab with a tk2dUIToggleButtonGroup. When I attempt to change the send message target, the changes are lost when I leave Prefab Mode. If I enable the debug view in the inspector, I'm able to make changes to the prefab without losing them, so I suspect that the issue is with tk2dUIToggleButtonGroupEditor. I'm guessing the custom editor logic for marking objects as dirty isn't working well in the context of the new Prefab Mode.
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Support / Re: Issues with Unity 2018
« Last post by cizcuz on March 27, 2019, 10:35:58 am »
Can't create new tk2dFont since switching to Unity 2018.3. Commit button in tk2dFont just gives me error
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Releases / Re: 2D Toolkit 2.5.8.12 BETA
« Last post by unikronsoftware on March 25, 2019, 09:19:39 am »
Here, you need to register your copy first
http://2dtoolkit.com/forum/index.php?index.php/topic,34.0.html
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