Hi,
Is it possible to create the sprite collections purely from the code in the editor?
I was poking around the sources and found the tk2dSpriteCollectionEditor and tk2dSpriteCollectionBuilder which could possibly create the sprite collection prefab. Then I think I would need to obtain the tk2dSpriteCollectionData somehow and add the sprite definitions there. Should I jut create new tk2dSpriteDefinition array and associate it to the "spriteDefinitions" field in the tk2dSpriteCollectionData ? Then after everything is done, I would call the tk2dSpriteCollectionBuilder.Rebuild() for committing the changes. Is this right? Or is there any other workflow?
Thank You