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Author Topic: Background tile  (Read 4266 times)

Jefemcownage

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Background tile
« on: July 24, 2012, 01:03:26 am »
I have a simple question. How do I create a tile that just fills the screen with the same tile? I'm having no luck with the http://unikronsoftware.com/2dtoolkit/doc/tilemap/Tutorial.html


unikronsoftware

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Re: Background tile
« Reply #1 on: July 24, 2012, 08:29:28 am »
If you find the tilemap unnecessarily complex, just create a static sprite batcher, dump a bunch of sprites in there, use ctrl vertex drag to position them perfectly as a tile, and Commit the sprite bather. All the sprites will get collapsed to one object and it'll effectively just be at tile you can use as a background, etc.