Hi,
Just started using 2D Toolkit and am new to working with sprites, so please forgive the newbie question. I'm not getting any collision between an animated sprite and sprite in my scene. My sprite has a box collider attached to it. My animated sprite has a rigid body component on it (with gravity and kinematic checked) and also a box collider. The box collider acts strange though. Even though I set its size and center values the inspector when I launch the game it zeroes out the X and Y Size values. It also puts a -0.05 in the X Center Value and 0.05 in the Y Center Value. In the sprite collections for both objects I'm setting their Collider Type to Box Trimmed.
I'm also using Playmaker to move the sprite around the world and play the animations on the animated sprite, which seems to work fine.
Any ideas?
Thanks.