moving the files from inside unity would definitely work. but im here in the forums asking this because the damage has already been done.
and even knowing that its just a matter of moving the files from inside unity, i believe this might happen again at some point. with more people working on the project, 20+ folders with 40+ textures in each, s#*t can happen after 3 months of work.
since my project has lots and lots of 4k atlases, and the commits are taking minutes, i was wondering if there was a simple way of reconnecting the "missing" textures.
something like a "reconnect textures/find textures" in the menu where it would search the whole project for these "missing" texture by name, and reconnect them.
i know i can use only the atlas. but i would rather do this at the end of the project, not in the middle while textures might still change.