Hello,
We have made a big Unity project and now have to localize it in many languages. That means we need to be flexible to load another font in all text labels in all scenes. For example we have a font containing all european characters and more fonts for russian, asian and so on. Is there a way to replace the given font setting by some other font before loading it? We can't have multiple fonts in memory. It is urgent.
I found a feature request here
https://trello.com/b/UfqlXqXy/2d-toolkit-roadmapMultiple font / switching support in tk2dTextMesh
Thanks for answers,
Chris