I'm looking for a way to know when a sprite collection gets loaded or unloaded to/from a scene. Preferably I'd just like to be able to put a print() statement where the load/unload happens. Anybody know where?
What I'm actually looking to do is verify that when I leave a scene, a certain sprite collection is getting unloaded, and when the next scene loads, that same sprite collection is getting reloaded again.
I'm going to make that sprite collection persist in memory and I want a way to verify that it's not hitting the hard drive and reloading every time I change scenes.
Thanks!