I'm wondering how 2D Toolkit handles missing sprites in additional platform such as 4x.
For example, I have 3 sprites (A, B, C) in a Sprite Collection. Then I add 2x and 4x platforms for those sprites. Everything works perfectly when I have all correct resolution images in 2x and 4x folders.
But what if there is no sprite C in 4x folder? There are only sprite A & B.
When my app use 4x and want to display the sprite C, what will happen?
Will 2D Toolkit display the 2x version of sprite C?