Hello Guest

Author Topic: 2D Toolkit 1.90 beta 2  (Read 11341 times)

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9709
    • View Profile
2D Toolkit 1.90 beta 2
« on: January 19, 2013, 06:38:10 pm »
As with all beta releases, exercise caution when upgrading. Make sure you have a back up!
Changes in italics.

Features:
- New sprite animation editor. You can preview animations and it has a really flexible plugin system. Data is (should be) 100% compatible.
- Documentation update to reflect new interface, coexists with old pages until 1.90 final is out.

Bugfixes and improvements:
- New sprite thumbnail cache system, much much more efficient and doesn't care or use source images even in the inspector.
- Runtime sprite collection warns when shader is inaccessible (due to not being in resources) instead of displaying a black quad
- Script execution order. All tk2d scripts execute early, hopefully earlier than any user scripts. Avoids ambiguity and situations where awake happens after user script awakening causing nasty runtime issues.
- "1:1" fix, wasn't working in certain situations
- tk2dCamera has internal zoomScale which can be used to zoom into the screen
- tk2dIndex copes with uncommitted fonts
- tk2dTextMesh InitDictionary bugfix
- Material id corrected with multiple atlases
- Runtime sprite collection code creates unset collider instead of None.
- Creating a new tk2dCamera will set camera.main if one doesn't exist already.
- Collidertype is Unset by default instead of None.
- Fixed tangent generation for sprites.
- Shaders use float texcoord instead of half, fixes a filtering/precision issues on iOS (PVR)
- Blank sprite / animation names not displayed in the selection popup
- When creating and deleting entries in a sprite collection, surplus files are deleted instead of being orphaned, eg. creating and deleting a font will delete the font prefabs.
- Error when sprite collection is in a resources directory, warn when sprite source textures are in a resources directory.
- Physically double sided sprite option instead of relying on a double sided shader.
- Fixed some code to work better with the default MonoDevelop project
- Single frame mode works as intended
- Added , and . keys to scrub frames
- tk2dAnimatedSprite.IsPlaying(clip) will tell you if that clip is currently playing
- Text animop, you can now type in frame names in a list
- Persistent editing, you can now go in and out of play mode, reload scripts, etc. and still have correct data.

helioxfilm

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: 2D Toolkit 1.90 beta 2
« Reply #1 on: January 19, 2013, 06:55:23 pm »
Any special way how to upgrade?

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9709
    • View Profile
Re: 2D Toolkit 1.90 beta 2
« Reply #2 on: January 19, 2013, 08:06:06 pm »
No, just import over your current project. Backup first though...

regnared

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 27
    • View Profile
    • Mah website
Re: 2D Toolkit 1.90 beta 2
« Reply #3 on: January 19, 2013, 08:32:02 pm »
Woah, nice upgrade! Thanks for all the hard work. :)

meta87

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 14
    • View Profile
Re: 2D Toolkit 1.90 beta 2
« Reply #4 on: January 21, 2013, 04:16:44 am »
Working great thanks. I'm having one problem. When I try to delete a point of a polygon collider by click holding and pressing either delete or backspace, I am taken back to the first sprite of the collection on the list. Using the newest version of unity 4 and Windows XP. Thanks.

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9709
    • View Profile
Re: 2D Toolkit 1.90 beta 2
« Reply #5 on: January 22, 2013, 11:12:27 am »
@meta87 - That is now sorted and will be in the next release.

meta87

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 14
    • View Profile
Re: 2D Toolkit 1.90 beta 2
« Reply #6 on: January 22, 2013, 06:58:56 pm »
Awesome thanks.