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Author Topic: Box Collider Depth?  (Read 5793 times)

fsadeq

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Box Collider Depth?
« on: February 24, 2012, 11:30:47 pm »
Hi, is there any way to set the Z size of a collider when assigning a sprite as a Box Trimmed? It seems to default to a value of 0.2, but I need it to be much deeper than that, especially when using tk2dCamera. Thanks.

unikronsoftware

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Re: Box Collider Depth?
« Reply #1 on: February 24, 2012, 11:56:09 pm »
There is a setting on the sprite collection to adjust this.

It's called "physics depth". I'll rename that to collider depth when the interface is cleaned up to avoid confusion.