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Author Topic: bug when looking at source texture  (Read 5554 times)

dakeese

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bug when looking at source texture
« on: February 25, 2012, 04:57:41 pm »
I was modifying the compression settings in the inspector for one of my source textures (already in a sprite collection).  I was curious about how much memory it was saving to dice this sprite.  But once I committed the change to the texture's import settings, Unity went into an endless loop of trying to load assets.

As far as I know, there isn't normally any reason to mess with the import settings of a source texture, so maybe this doesn't matter.

unikronsoftware

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Re: bug when looking at source texture
« Reply #1 on: February 25, 2012, 07:41:23 pm »
This should have been fixed in 1.73 beta 3. If you are on this version and it still happens for you, please let me know so I can investigate further.