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Author Topic: Sprite + Normal Map  (Read 17875 times)

Dukuo

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Re: Sprite + Normal Map
« Reply #15 on: October 22, 2013, 12:26:56 pm »
Okay so I had the png file with normal map ticked, so I unchecked it and leave it as a height map, then I re commit the SpriteCollection with the same options as the screen I uploaded, and then set the atlas texture to normal map, this was the result:



Is this the expected behaviour? Could you make an example image of a sprite with normal map applied? It still doesn't look like the normal map is being applied correctly.

yo_milo

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Re: Sprite + Normal Map
« Reply #16 on: March 01, 2016, 02:16:19 pm »
Sorry for necroposting...
But the link with the way to do it is broken... I was wondering if this was implemented in tk2d, or is there a way to implement it to a game.

Thank you.

unikronsoftware

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Re: Sprite + Normal Map
« Reply #17 on: March 02, 2016, 09:44:46 am »