2D Toolkit > Contract Work

[paid] Tilemap pathfinding

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dotty:
Hello all.

I've been trying to implement pathfinding using 2dtk's tilemap system and I'm failing miserably. I've tried to write one myself (and failed) and I've tried to implement arongranberg 's aStar plugin (and failed). I'm getting frustrated, so if anyone would be interested in doing this for me, I'm sure we could come up with a fair price.

If you're interested, drop me a PM.

Just a couple of needs.

1) The package needs to scan through ALL layers and find collidable tiles.
2) Needs to be lightweight and quick
3) Needs to support quite large maps 512x512
4) Needs to support multiple tile sizes (32x32, 64x64, etc)
5) Only needs orth tiles (no need for iso tiles)
6) Ideally collision arrays need to be saved so they don't get created on runtime.

I think that's about it at the moment, again if you're interested drop me a PM.

x8105:
I would be highly interested in this too,,,on a side scroll basis.

jakecattrall:
Hi there,
I just got here and will check 2dtoolkit out tonight.

I think this (https://github.com/krazyjakee/jQuest/blob/master/src/astar.js) is what you're looking for, however, I haven't integrated it into 2dtk yet. Give me some time and I'll let you have it.

pythagoras123:
Whatever happened to this thread, I would love to know whether anyone ever found a solution to get pathfinding working with tk2d tilemaps.

dotty:
I got it working with Simple A* (http://forum.unity3d.com/threads/164003-Released-BFGames-Simply-A*-Pathfinding!) if you're interested?

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