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Author Topic: Diced Mesh Bug ?  (Read 2539 times)


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Diced Mesh Bug ?
« on: April 01, 2013, 02:19:34 pm »
I have a large ground texture and I use the dice option to make it fit in an atlas. I also enable platform specific images (1x and 2x).

When I change the platform I expect to see the same image, but with better/worse quality. But when I change the platform to 2x the image scales down ( half of what it would look at 1x).

I also add a polygon collider to it and it seems it has the same size, but it's position is offset somehow.

Is this a bug or it is not supported yet ?


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Re: Diced Mesh Bug ?
« Reply #1 on: April 01, 2013, 08:40:58 pm »
What version of 2D Toolkit are you using?

I've tried this in the current version (1.92+patch1) and I don't seem to get this at all. If you're on the latest version, can you please send a repro case to support at unikronsoftware.com so I can investigate this further.