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Author Topic: TileMap Z Depth  (Read 3996 times)

Martin

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TileMap Z Depth
« on: April 01, 2013, 03:28:43 pm »

I would like to give a tile map some height for the Npcs to walk on, similar as this:

Is that something possible to achieve with a Tk2D?





unikronsoftware

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Re: TileMap Z Depth
« Reply #1 on: April 01, 2013, 08:19:32 pm »
It is doable using tk2d the same way it used to be done back in the amiga days, but this might be a lot easier to do with actual 3d geometry than spending significant amount of work faking 3D.

If you still wanna do it it certainly is possible, you have multiple layers in the tilemap. The biggest hurdle you're likely to run into is sorting at partition edges, but if your world isn't too big then that won't be a problem.