Hello Guest

Author Topic: WIP metroidvania style pixel art game  (Read 19938 times)

kwhittington

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: WIP metroidvania style pixel art game
« Reply #15 on: July 25, 2013, 10:57:38 pm »
Hi,
The game looks great!

I'm trying to make a pixel-art action platformer game and I was wondering how you handled your Sprite Collection?
If I leave Bilinear filtering on, the sprites will get rather fuzzy, so I figured I'd just switch them all to Pixel filters.
However I'm having weird rendering issues when the camera moves with Pixel filters (you can noticeably see the columns of the sprite being rendered as the camera moves behind the sprite).

Thanks!

TekuStudios

  • 2D Toolkit
  • Full Member
  • *
  • Posts: 177
    • View Profile
    • Teku Studios
Re: WIP metroidvania style pixel art game
« Reply #16 on: July 26, 2013, 10:40:38 pm »
Well, it does look awesome!! Pretty nice work you did there.

Congrats!
We are an Indie videogame developer located in Teruel, Spain. A small 6-people team which is currently working on the upcoming 'Candle'.