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Author Topic: WIP metroidvania style pixel art game  (Read 12488 times)

capnbubs

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WIP metroidvania style pixel art game
« on: May 02, 2013, 12:37:06 pm »
Been coding this for about a week now. 2D toolkit is a fantastic tool, love it to bits!


unikronsoftware

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Re: WIP metroidvania style pixel art game
« Reply #1 on: May 02, 2013, 12:40:19 pm »
That looks pretty fantastic :)
What platform are you planning to release that on?

capnbubs

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Re: WIP metroidvania style pixel art game
« Reply #2 on: May 02, 2013, 12:55:00 pm »
Thanks!

Windows and Mac, possibly webplayer too.

Oh I should inform you that I had a bug with the getInterpolatedColor function, whenever the location was along the bottom edge of a chunk of the tilemap it threw out an error, I think because it couldn't get the tiles below. I altered the script slightly so that the color wasn't interpolated and then just lerped the color in my own scripts.
« Last Edit: May 02, 2013, 01:29:34 pm by capnbubs »

unikronsoftware

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Re: WIP metroidvania style pixel art game
« Reply #3 on: May 02, 2013, 01:59:22 pm »
I was gonna ask how you did the lighting but now I know ;)
Edit: How did you find working with the vertex lighting system? Its not super polished, and I didn't have a demo for it but you've clearly figured it out.

capnbubs

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Re: WIP metroidvania style pixel art game
« Reply #4 on: May 02, 2013, 02:21:04 pm »
I used the color painting tools in the tilemap editor, found it very easy to work with. Is there a way to color them dynamically?

Here's a webplayer if you want to have a run around yourself.

Webplayer
« Last Edit: May 02, 2013, 02:22:40 pm by capnbubs »

unikronsoftware

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Re: WIP metroidvania style pixel art game
« Reply #5 on: May 02, 2013, 02:22:58 pm »
No not yet, but the lighting system we're working on could work here.

capnbubs

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Re: WIP metroidvania style pixel art game
« Reply #6 on: May 02, 2013, 02:26:27 pm »
That sounds great, it's not totally necessary but it would be nice to be able to turn lights on and off!

I am enjoying the artistic freedom of painting my own lighting though.

unikronsoftware

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Re: WIP metroidvania style pixel art game
« Reply #7 on: May 02, 2013, 02:31:50 pm »
The whole thing is so incredibly polished.
Love how the player gets pushed back when firing in mid air, and different sounds, etc.

How are you doing the physics, if you don't mind me asking?

capnbubs

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Re: WIP metroidvania style pixel art game
« Reply #8 on: May 02, 2013, 02:51:53 pm »
Thanks that's great to hear.

I rolled my own physics for the player, wanted to get that really slick old sega/capcom platformer feel. I'm shooting a couple of raycasts out in each direction for the collision detection.

I'm using the 2dtk camera and rounding the positions of everything each frame to keep it pixel perfect. I store the positions seperately in a float to keep the movement smooth.

x8105

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Re: WIP metroidvania style pixel art game
« Reply #9 on: May 03, 2013, 07:05:08 pm »
Very nice.

Tylernocks

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Re: WIP metroidvania style pixel art game
« Reply #10 on: May 05, 2013, 02:18:24 am »
How did you get such lighting, what shader do you use to enable lighting of animated sprites.

regnared

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Re: WIP metroidvania style pixel art game
« Reply #11 on: May 07, 2013, 10:03:40 pm »
Very cool stuff! Love the fluffy creatures.  ;D

inkbird

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Re: WIP metroidvania style pixel art game
« Reply #12 on: May 28, 2013, 02:11:45 am »
Wow it looks great, what was your work flow as far as the pixel art process and making it work with 2d tool kit?  I want to make a pixel art game like this but wasn't sure 2d tool kit was solution for a pixel art game..until i saw your game.

evs

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Re: WIP metroidvania style pixel art game
« Reply #13 on: May 28, 2013, 06:12:12 am »
Fantastic!!!!

Smooth as a Cashmere Codpiece!

Would make a great Complete Project Asset for learning how to do things smoothly

I'd buy it, love the quality  8)


Cheers

evs

SullyTheStrange

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Re: WIP metroidvania style pixel art game
« Reply #14 on: June 01, 2013, 09:43:07 am »
Truly awesome work. One thing I want to mention though, I found a teensy glitch. :P If you jump immediately after shooting and then start mashing S and D alternatingly you can shoot really fast and sort of infinitely float backwards. Unless that's intentional for some reason, in that case ignore me!