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Author Topic: 2D Toolkit 2.0 final  (Read 52948 times)

DannyB

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Re: 2D Toolkit 2.0 final
« Reply #30 on: June 04, 2013, 05:45:34 pm »
Oh, that makes sense now.
Yes - tk2dTileMap is empty.

I am guessing that the equivalent in 1.9x folder structure is tk2d \ Editor \ TileMap and tk2d \ Code \ TileMap right?
So I can delete those, and re-import, and have the new 2.0 folder structure. Correct? (or delete them altogether, without re-importing, if not using them).


unikronsoftware

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Re: 2D Toolkit 2.0 final
« Reply #31 on: June 04, 2013, 05:55:11 pm »
Yup.

DannyB

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Re: 2D Toolkit 2.0 final
« Reply #32 on: June 04, 2013, 06:01:24 pm »
Ok, done and working.

Just know that the (now integrated-) integrity checker complains about the missing TileMap files. So if the new approach is to allow deleting subsystems, maybe the integrity checker should take that into account.

Kirb

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Re: 2D Toolkit 2.0 final
« Reply #33 on: June 08, 2013, 11:19:40 pm »
Looking forward to the big Tilemap update in 2.1! Keep up the great work.

Izitmee

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Re: 2D Toolkit 2.0 final
« Reply #34 on: June 11, 2013, 12:07:53 pm »
Wonderful! I updated Goscurry (my current game) to V2, and it works perfectly. As soon as I updated I got a "PPtr cast failed when dereferencing!" message. But then I closed and restarted Unity, as the upgrade instructions told to, and everything worked great :)

unikronsoftware

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Re: 2D Toolkit 2.0 final
« Reply #35 on: June 13, 2013, 11:01:10 am »