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Author Topic: Candle - a dynamic graphic adventure  (Read 10123 times)

TekuStudios

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Candle - a dynamic graphic adventure
« on: July 02, 2013, 12:07:57 am »
Candle, which is set to be released via digital download this January on PC, is a 2D sidescrolling adventure game using  Unity 4. We describe it as a “dynamic graphic adventure”, since its gameplay combines those of the Platformer and Graphic Adventure genres. The player takes control of Teku, a young and inexperienced member of the Tumayku tribe in his journey to save his friends and unravel the mysteries of his world. Through his epic journey he will face many trials and puzzles that the player must solve using his mind and inventiveness. The key feature of Candle's gameplay comes from a very specific ability of Teku: instead of a hand, he carries a candle that can be lit at certain places, and he must do whatever he can to prevent it to be extinguished. The flame of the candle is key to solving many of the puzzles, as well as uncovering lots of secrets and clues.

Candle is being developed with a very unique and innovative process, we paint the entire graphics of the game in a traditional way with watercolors, and the we scan all that in order to build the sprites of the environments, items, menus, etc. Also, the animations of every character and animal in the game are not digital, instead we draw and paint them frame by frame, then we scan every image and build the spritesheets for the animations. Once we have all this working in Unity, we build each level, each scene and each character and so we get a nice handmade look for the visuals. Althoug it wasn't easy to achieve this result. We new since the early development stages that we wanted this to be our own art direction, but there are few-to-zero references out there on how to deal with such a process.

At first, our team consisted only in 3 people: a programmer, an artist and a composer, but now 3 more people have joined the team to help them boost the development. We will also launch a Greenlight campaign this week to get the game into Steam, and if the campaign succeeds the game will not only be available throught that platform, but also feature some key Steamworks functionalities such as Achievements and Cloud Saving. Candle will also be available through Teku Studios' website completely DRM-Free.

And if you deal well with spanish you can see some news about us in the media!

http://www.3djuegos.com/noticia/134948/0/candle/teku-studios/
« Last Edit: July 02, 2013, 12:10:36 am by TekuStudios »
We are an Indie videogame developer located in Teruel, Spain. A small 6-people team which is currently working on the upcoming 'Candle'.

TekuStudios

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We are an Indie videogame developer located in Teruel, Spain. A small 6-people team which is currently working on the upcoming 'Candle'.

unikronsoftware

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Re: Candle - a dynamic graphic adventure
« Reply #2 on: July 20, 2013, 02:14:01 pm »
Your game is really beautiful.
I've backed on Kickstarter - hope it goes through.

TekuStudios

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Re: Candle - a dynamic graphic adventure
« Reply #3 on: July 20, 2013, 02:45:42 pm »
WHOA! We didn't see that coming! Thanks A LOT Unikron!!!!
We are an Indie videogame developer located in Teruel, Spain. A small 6-people team which is currently working on the upcoming 'Candle'.

TekuStudios

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Re: Candle - a dynamic graphic adventure
« Reply #4 on: November 28, 2014, 05:43:54 pm »
Your game is really beautiful.
I've backed on Kickstarter - hope it goes through.

Hey, in case you want to see how much are we still abusing from tk2d, here you can see a new content update for Candle with tons of visual assets:

https://www.kickstarter.com/projects/spaniardmike/candle-a-dynamic-graphic-adventure/posts/1066905
We are an Indie videogame developer located in Teruel, Spain. A small 6-people team which is currently working on the upcoming 'Candle'.