Regarding the new tk2dCamera, I know that you now hide the native camera component - I'm noticing that this isn't the case for any prefabs that have the tk2dcamera attached. Going to assume there's just no way around this?
Also, I like the pixels / meter thing, but is there a way to keep an accurate scale of the sprites, but still have an increased ratio? I'd like something like 10 pixels/meter, but want to retain the accurate scale on screen while still using tk2dCamera. Thanks.