@unikron, I have been working on a game that needs a lot of sprites on the scenario (Ground is composed by sprites). So I decided to use the Static Sprite Batcher. But I have an issue, I grouped different sprites on game objects inside the static batcher to have it organized because I don't want to drop thousands of sprites of different type inside the static batcher without groups.
When I click on commit it says that no Sprite childs founds, but the sprites are inside the game object childs (each game object is a group of sprites). I think that there are 2 ways, make different Static Sprite Batchers (one for each group) or if you will consider to add a scan child objects when "commit" is clicked.