2D Toolkit > FAQs

Font transparency

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VeTaL:
Tried
textHero.color.a = 10;

but it is not possible to set value this way.

unikronsoftware:
You cant change this on a property directly. You'll need to create a copy, change and set it back. Eg.

Color c = textMesh.color;
c.a = 1.0f;
textMesh.color = c;

Also don't forget, the range is 0..1 not 0..255

Don't forget to call
textMesh.Commit() once you're done.

VeTaL:
Thanks for really fast answer :)

I guess, this is nice question to your FAQ collection.

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