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Author Topic: I don't like your implementation of Sprites / TextMeshes. I'd like my own.  (Read 19706 times)


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Sure! Feel free to do so. The data from the back end is available for you to consume in any way you wish. Check tk2dSprite.cs and tk2dTextMesh.cs on how the data is used. As almost everything is precomputed, you can almost use the data as is!
« Last Edit: January 26, 2012, 11:54:47 pm by unikron »