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Author Topic: version control & atlases...  (Read 3362 times)

eriihine

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version control & atlases...
« on: November 14, 2013, 07:59:42 am »
I have been using GIT (bitbucket) as a version control system. Previously I have stored the atlas images to git as well, but I was wondering if this is actually necessary or can 2dToolkit recreate the atlases automatically as needed ?

The reason is that when adding 4x textures to my game the atlases (64MB each) have grown very large, and my git repo is growing fast (currently about 780 MB). Lot of the space is taken up by the atlases.

Can the atlases be safely removed and can we expect 2dtoolkit to be able to recreate them as needed ?

unikronsoftware

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Re: version control & atlases...
« Reply #1 on: November 14, 2013, 12:54:07 pm »
2d toolkit won't recreate them, but you can manually recreate them if you want to. There was a very good reason it doesn't automatically recreate them if they go missing, but I can't for the life of me remember why. I'll post back if/when I do.