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Author Topic: Mesh dissapear  (Read 3584 times)

ShabihK

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Mesh dissapear
« on: November 15, 2013, 09:21:49 am »
Hi,

I'm using Spine to play animations in Unity that works with 2D Toolkit. The problem is that one of the animations is played far from the gameobject and when this goes out of the screen the mesh dissapear. Is it possible to still playing animations and draw meshes that are not in the screen?

Thank you

unikronsoftware

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Re: Mesh dissapear
« Reply #1 on: November 15, 2013, 10:59:29 am »
I think you'll be better of asking this on the spine forums, it sounds very much like a spine thing.

ShabihK

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Re: Mesh dissapear
« Reply #2 on: November 15, 2013, 12:31:29 pm »
I know, and I'm asking there too. But it is working with the SpriteCollection of tk2d and my question is just if it is posible to draw meshes of tk2d animations that are not in the screen and I'll try if the solution works with Spine too.

unikronsoftware

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Re: Mesh dissapear
« Reply #3 on: November 15, 2013, 05:25:34 pm »
Nothing springs immediately to mind - if the animation is being stopped as it goes out of screen, it must've been coded into the component? I can't think of anything in Unity / tk2d that stops this explicitly.