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Author Topic: TestMesh and Unicode characters  (Read 3320 times)

atmuc

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TestMesh and Unicode characters
« on: November 18, 2013, 01:48:20 pm »
i generated my font with BMFont. i added geometric shapes. how can i select them in textmesh inspector editor? they start at 25A0/9635. i tried \25A0 and \u25A0. it writes \25A0 to gameview.

unikronsoftware

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Re: TestMesh and Unicode characters
« Reply #1 on: November 18, 2013, 09:27:46 pm »
In the inspector you will have to actually enter the unicode character, i.e. select in char map and paste the character into the inspector editor.