Hello Guest

Author Topic: Unity 4.3 and Mesh Renderer On 2D system  (Read 7159 times)

atmuc

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 35
    • View Profile
Unity 4.3 and Mesh Renderer On 2D system
« on: November 18, 2013, 03:53:35 pm »
is it normal to use Mesh Renderer on Unity 4.3 2d System? so far i had no problem using mesh renderer but i wonder if i should use sprite renderer with new unity 2d system. will 2dtoolkit go on with mesh renderer?

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9709
    • View Profile
Re: Unity 4.3 and Mesh Renderer On 2D system
« Reply #1 on: November 18, 2013, 09:22:59 pm »
2D Toolkit will move to a sprite renderer when Unity expose that functionality. For now, the only way to draw anything that isn't just a plain sprite (tiled, clipped, sliced, etc) in Unity 4.3 is using the mesh renderer. You can use unity sprites, or 2D Toolkit sprites in the same scene, but you can't interchange atlases yet. It is our plan to create Unity sprites automatically from a sprite collection when the required functionality is available in Unity.

Basically, we support all the Unity 4.3 function that is available to support right now. A lot of things are internal (e.g. updating a Sprite object) or in some other ways not supported.