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Author Topic: Poor performance with Tilemap Painter?  (Read 3934 times)

Fome

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Poor performance with Tilemap Painter?
« on: January 17, 2016, 07:33:02 am »
Anyone ever run into increasingly poor performance with the tilemap painter?

Specifically, I'm noticing a 1-2 second lag while painting tiles.  Anyone know what might be contributing to this?

I'm using 16x16 pixel wide tiles with a minimum of about 10 prefab tiles.  My sheet is quite large at 512x512 but I can't imagine that's causing the slowdown.  I have 3 different layers.

Any ideas?

unikronsoftware

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Re: Poor performance with Tilemap Painter?
« Reply #1 on: January 17, 2016, 09:23:19 pm »
It shouldn't be that slow, is it constantly spitting out errors in the console?
Try editing the demo scene to see how that works.

If you cant get it working, post a repro case in support and I'll take a look - also note Unity & 2d Toolkit versions if you do that.

Fome

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Re: Poor performance with Tilemap Painter?
« Reply #2 on: January 17, 2016, 10:46:32 pm »
I started a new project recently just to test performance and it was much much better. It seems to be isolated to whatever I have going on in my current project.

I have 2dTK 2.5.4 and Unity version 5.2.3f

I also use Playmaker

No errors in console, just slow painting.

Any ideas what might contribute to this slowdown so I can begin eliminating possible problems?

Thank you for your reply.