Hello Guest

Author Topic: 2D Pixel-Particle Effect  (Read 3708 times)

JBabz

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 42
  • @joe_babz
    • View Profile
    • Zombit on Facebook
2D Pixel-Particle Effect
« on: November 26, 2013, 02:46:05 pm »
Hello beloved 2DTK community!

I wish to achieve a particle or pseudo-particle effect where, when the player is hit, a portion of the red in his health bar "explodes" and falls of the map in a barrage of small-to-medium sized pixels.

What would you advise as being the best way to achieve such effect?
Particles? Pseudo-particles? Physics? My own written system?

Thanks in advance!

-Joe