I have a lot of sprites textures (about hundreds) from which I want to create sprite collections to be used for animation.
What is the best workflow to automate this process.
I was thinking of creating the sprite collection at runtime, which I can do by creating sprite collection data. But this approach means that everything has to be dynamically created down along the animation pipeline. That means, I have to create the sprite collection data, then send it a sprite collection game object, then dynamically create a clip from this sprite collection and then dynamically add this clip to a sprite animation to finally use it.
This is all a lot of dynamic creation.
I was wondering if there is a way I can just create the data statically without having to use editor, so that it can be opened even when the game is not running just like a normal sprite collection through editor?