I recently upgraded from TK2D 2.2 Final to 2.3.3, and everything seems to be working very well, with one exception:
My scenes often contain a single, large tilemap, with many (~10) layers. The process of opening the tilemap for edit (in editor mode) and then committing it back (pressing commit, forcing a rebuild) seems to be taking many, many times longer in 2.3.3 than in previous versions.
Where before it would take a second or two, now it takes upwards of many minutes.
Any ideas?