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Author Topic: 'Reading' actual display size  (Read 2901 times)


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'Reading' actual display size
« on: January 27, 2014, 06:31:28 am »
Is there a way to read the actual display size? With my game getting ready for testing and porting to Android, I do need to move stuff (UI elements) along the display and knowing the actual size of the display would help greatly with it.


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Re: 'Reading' actual display size
« Reply #1 on: January 27, 2014, 12:36:53 pm »
If you're using the tk2dCamera, t2kdCamera.ScreenExtents gives you the extents of the camera. An example of using this information is in tk2dCameraAnchor.UpdateTransform.