I'm playing around with the demo scenes, specifically number "6 - button and 3d sprites". Trying to increase the size of the 'Spin Left' text so that for example it covers the entirety of the screen. I can increase the 'Scale' to make it bigger, however this makes the textmesh very pixelated. I've found the DemoFont prefab, and played around with its Size settings, but no matter what I do everytime it makes it big it just makes it really pixelated. How do I do this without losing quality?
Seems like a really basic thing, I'm sure it's actually really obvious..
edit: seems this has something to do with the size of the font texture file maybe?