Hey,
I'm trying to implement a throwing knife with rope attached to it. It looks like this:
The left rope sprite is a tk2d tiled sprite, and the knife on the right is an object the character is able to throw in different directions. The anchor of the rope stays wherever the character is, but the middle handle of the other side of the rope needs to keep itself exactly where the knife's handle is at. This translates to modifying the tk2d tiled sprite dimensions.x value which is in pixel units, whereas the movement of the knife will be in Unity units (whatever it is called!)
What might I be able to do to keep these 2 points together? I feel like there is some kind of formula I can use.
Not sure if it's important, but I am using 100 pixels per meter on my tk2dcamera.
Or is there a complete other way I can implement this that is much easier?
Thanks