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Author Topic: Level design advice ready to update art periodically  (Read 3068 times)

stilghar

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Level design advice ready to update art periodically
« on: February 27, 2014, 09:14:46 am »
Hi,

I'm loving the toolkit so far. I managed already to set up my camera to work properly at all the different resolutions and aspect ratios that I want to target. And it was supereasy with the tk2dcamera.

The artists that are working with us want to have the ability to change the art of the game from time to time when they do updates to it. The source textures keep always the same size and filenames when they update them. What would be the best way to set my scene so that I only have to replace the old textures in the assets by new ones? I assume I have to recommit my sprite collections again? What is the process to follow in such a case? Delete the old textures, drag new ones and commit the spritecollection again? Just drag the new textures without deleting the old ones?

Is it better to just create prefabs for everything with the sprites as child objects and just replace those? Any tips on what is the best approach when art is not final but will keep the sizes and filenames?

Thanks!

unikronsoftware

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Re: Level design advice ready to update art periodically
« Reply #1 on: February 27, 2014, 01:01:31 pm »
The easiest way to do this, is to simply save over the source assets in the unity project folder. tk2d detects this and rebuilds your sprite collections automatically. They don't have to be the exact same size but it could affect your game if the anchors were dependent on the size.

stilghar

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Re: Level design advice ready to update art periodically
« Reply #2 on: February 27, 2014, 01:41:11 pm »
tk2d detects this and rebuilds your sprite collections automatically.

This is even more amazing/easy that I was thinking. You really need to do more publicity on the capabilities of tk2d. The fact that it will do this automatically is a major time saving!