Unity has convenience functions to do these unit conversions. The two you'll need are:
camera.WorldToScreenPoint
and
camera.ScreenToWorldPoint
You can use this to calculate differences in position (eg. widths & heights) too. Make sure you pass correct z values in for this to work with a perspective camera. With an ortho camera, things are much much simpler - you simply do camera.WorldToScreenPoint(new Vector3(1,1,1)) and that gives you a conversion constant you can use to convert from world to screen space.