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Author Topic: Textures loose quality when sprite collection is created  (Read 3203 times)

Jix

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Textures loose quality when sprite collection is created
« on: March 27, 2014, 11:36:07 pm »
Hello,

I really like your tool a lot, thanks for it. But I'm having a small issue, I'm a unity developer so I'm not familiar with texture color handling. When I create a sprite collection textures loose quality, if I try to use unity's sprites the quality of the texture is unharmed. I believe that I need to do something in the collection settings but I don't know what.

I've attached 2 pics showing the difference

unikronsoftware

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Re: Textures loose quality when sprite collection is created
« Reply #1 on: March 28, 2014, 12:06:32 am »
1. Is your sprite collection compressed? Set it to uncompressed / truecolor if so.

2. Are you in iOS mode? There is a bug in Unity 4.3 where new textures are imported in 16 bit mode on iOS when you create the project in 2D mode. If you click on the textures (source & atlas) and look in the platform override tab for iOS, you will notice its set to 16 bit on iOS. There should be no override for iOS.

Jix

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Re: Textures loose quality when sprite collection is created
« Reply #2 on: March 28, 2014, 12:16:51 am »
Thanks, that solved my problem... I'm building on IOS and you're right, the override checkbox was checked. By unchecking it the quality is back