Hi,
I wanted to change animation of one of my sprite animators via calling "Play("myClipName")" upon it but it was not successful and animation wouldn't change. Then I realized that I checked "Play automatically" in editor for that sprite animator and once I de-checked it, it was working. So in another way, that check box was forcing the initial animation in animation changes in the future. I tested this in both 2.3.3 and 2.4.0 and was suspecting it might be a bug since this behavior seemed strange to me.
Let me ask a question as well, is there any way to call an animation and force it to restart it if it's already playing back?
Thanks.